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Although there are reasons to term it smart glasses, the definition of augmented reality (AR) is not applicable to Google Glass due to its lack of (spatial) registration in 3D or alignment with the “real” world.
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Furthermore, Google Glass has been used as an example for the definition of augmented reality smart glass (ARSG) but is also explained as assisted reality which might be more suitable for its capabilities. Unlike with a head-up display, Google Glass is a device that is worn near to the eye and focusing on the screen causes a blurred environment. A head-up display does augment additional information into reality and is commonly projected onto a windscreen. Google Glass is a famous example of a head-mounted display but is also termed a head-up display however, Google Glass might not meet the definition of a head-up display. Second, a discussion about terming various kinds of smart glasses was observed. For example, smart glasses are also termed smart eye wear computing. First, inconsistency is observed in the various names that describe the same product.
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However, it seems that challenges arise in defining smart glasses and those challenges are apparent in two ways, namely the inconsistent use of various terms to describe the same smart glasses and discussion about how to term the various types of smart glasses.
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Furthermore, the growth in interest has stimulated the availability of more types and brands of smart glasses. However, with the growing interest in smart glasses, it became noticeable that the absence of a precise definition of smart glasses has led to a lack of clarity on the subject. Recently, with various types of smart glasses introduced over the last years such as Google Glass, Electrooculography glasses and HoloLens, smart glasses became an interesting topic for designers, researchers and consumers. Twenty years later, the research area of ubiquitous computing and augmented reality started to appear around 1990. Although the earliest recorded mention of eye glasses is attributed to Roger Bacon in 1268, the first wearable screens appeared in the 1960s and were patented by Heilig, followed by experiments by Bell Helicopter and the head-mounted three-dimensional display. Over recent decades, smart glasses have grown from a single invention to an entire research area. This article provides an overview of and suggestion for defining smart glasses from a social sciences’ perspective to better inform researchers, developers, designers and companies who are involved in the design, development, research of smart glasses. Therefore, an adapted definition of smart glasses is developed based on the existing original rationale of ubiquitous computing and taking the current state-of-the-art knowledge into account. As a result, it was observed in both the research literature and in the public domain that many different names are used for smart glasses, and that in some cases there is unclarity about what constitute smart glasses. A total set of 14 relevant publications was identified to help arrive at a definition and characteristics of smart glasses. Searches were performed across six databases, followed-up by a content-based evaluation of title and abstract. This study used a rapid review to assess the current understanding of smart glasses with the aim of defining them. Over recent decades smart glasses have gained increased attention in both the research arena and recently also in the consumer market, even though there is not yet a clear definition of what exactly smart glasses entail and underexposed perspectives are not represented.